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	<title>Creative Class &#187; Apple</title>
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	<link>http://www.creativeclass.com/_v3/creative_class</link>
	<description>The source on how we live, work and play</description>
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		<title>Apple and the Creative Class</title>
		<link>http://www.creativeclass.com/_v3/creative_class/2010/04/08/apple-and-the-creative-class/</link>
		<comments>http://www.creativeclass.com/_v3/creative_class/2010/04/08/apple-and-the-creative-class/#comments</comments>
		<pubDate>Thu, 08 Apr 2010 22:22:36 +0000</pubDate>
		<dc:creator>Richard Florida</dc:creator>
				<category><![CDATA[Creative Class]]></category>
		<category><![CDATA[Apple]]></category>

		<guid isPermaLink="false">http://www.creativeclass.com/_v3/creative_class/?p=14097</guid>
		<description><![CDATA[
A headline on the Wall Street Journal&#8217;s Digits blog blasts: &#8220;Can Apple Maintain Status as Religion of the ‘Creative Class’?&#8221;
Apple’s core following has traditionally been the creative class. They are graphic designers and artists, and they constitute a “church” of sorts&#8230; Apple in a sense cultivated this &#8220;underdog&#8221; or creative-class status to successfully market its [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeclass.com/_v3/creative_class/_wordpress/wp-content/uploads/2009/02/designer.jpg"><img class="show alignnone size-thumbnail wp-image-8458" title="Designer at work" src="http://www.creativeclass.com/_v3/creative_class/_wordpress/wp-content/uploads/2009/02/designer-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p>A headline on the <em>Wall Street Journal</em>&#8217;s Digits blog blasts: &#8220;<a href="http://blogs.wsj.com/digits/2010/04/06/can-apple-maintain-status-as-religion-of-the-creative-class/">Can Apple Maintain Status as Religion of the ‘Creative Class’?</a>&#8221;</p>
<blockquote><p>Apple’s core following has traditionally been the creative class. They are graphic designers and artists, and they constitute a “church” of sorts&#8230; Apple in a sense cultivated this &#8220;underdog&#8221; or creative-class status to successfully market its products. Consider Apple’s &#8220;Think Different” ad campaign, or its ubiquitous Apple vs. PC ads featuring a young, hip Justin Long&#8230; With the release of the iPad, the question is whether Apple can maintain this “underdog” or special status&#8230; Still, the iPad is a new kind of product for Apple, one geared not so much to its traditional creative class or “inner church,” as to a general audience merely interested in viewing media and not creating it.</p></blockquote>
<blockquote><p><span id="more-14097"></span>The editor of <em>Make Magazine</em>, Dale Dougherty, is concerned that the iPad is just another consumer platform. “The web has made producers of us all. If the iPad is just another consumer platform for consuming and not creating content, then it will just be another way to watch TV or listen to music or download information,” he writes.  For the iPad’s longterm success, he says, Apple needs to make it easier to create content and apps for the iPad — in other words cater it more toward Apple’s traditional core “creative class.”</p></blockquote>
<p>More of a consumer product than, say, the iPod, or iPhone, or iTouch, Apple seems to recognize the fundamental fact hipsters and digerati sometimes forget: &#8220;Every single human being is creative.&#8221; And the key to long-run economic success is to enable that.</p>

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		<title>Class and Entrepreneurship</title>
		<link>http://www.creativeclass.com/_v3/creative_class/2009/05/22/class-and-entrepreneurship/</link>
		<comments>http://www.creativeclass.com/_v3/creative_class/2009/05/22/class-and-entrepreneurship/#comments</comments>
		<pubDate>Fri, 22 May 2009 18:00:34 +0000</pubDate>
		<dc:creator>Richard Florida</dc:creator>
				<category><![CDATA[International Creative Class]]></category>
		<category><![CDATA[The Atlantic]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Global Entrepreneurship Index]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Joseph Shchumpeter]]></category>
		<category><![CDATA[Zoltan Acs]]></category>

		<guid isPermaLink="false">http://www.creativeclass.com/_v3/creative_class/?p=10745</guid>
		<description><![CDATA[
We all know the power of an Apple or a Google to create new business models and generate massive new wealth. But, long ago, the great economist Joseph Schumpeter argued that the formation of new entrepreneurs lies behind the great &#8220;gales of creative destruction&#8221; which set in place new firms and industries and revolutionize old [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeclass.com/_v3/creative_class/_wordpress/wp-content/uploads/2009/05/cables.jpg"><img class="show alignnone size-thumbnail wp-image-10914" src="http://www.creativeclass.com/_v3/creative_class/_wordpress/wp-content/uploads/2009/05/cables-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p>We all know the power of an Apple or a Google to create new business models and generate massive new wealth. But, long ago, the great economist <a href="http://en.wikipedia.org/wiki/Joseph_Schumpeter">Joseph Schumpeter</a> argued that the formation of new entrepreneurs lies behind the great &#8220;gales of creative destruction&#8221; which set in place new firms and industries and revolutionize old ones.</p>
<p>The last couple of days, we&#8217;ve looked at how class effects economic growth and innovation. We now look at the relationship between class and entrepreneurship. In the graphs below, Charlotta Mellander compares countries&#8217; performance on the <a href="http://zs.thulb.uni-jena.de/receive/jportal_jparticle_00147736">Global Entrepreneurship Index</a> developed by economist <a href="http://policy.gmu.edu/tabid/86/default.aspx?uid=6">Zoltan Acs</a> to shares of the creative class and working class.</p>
<p>Again, the results speak for themselves. Entrepreneurial countries are creative class countries. Those with high percentages of the creative class have higher scores on the Global Entrepreneurship Index.</p>
<p><a href="http://www.creativeclass.com/_v3/creative_class/_wordpress/wp-content/uploads/2009/05/creative-class-and-entre1.bmp"><img class="aligncenter size-medium wp-image-11327" title="creative-class-and-entre1" src="http://www.creativeclass.com/_v3/creative_class/_wordpress/wp-content/uploads/2009/05/creative-class-and-entre1.bmp" alt="" /></a></p>
<p style="text-align: center;">
<p><a href="http://www.creativeclass.com/_v3/creative_class/_wordpress/wp-content/uploads/2009/05/compete_hc.bmp"></a></p>
<p>The opposite is true of countries with a large share of the working class. Their scores on the Global Entrepreneurship Index are considerably lower.</p>
<p><a href="http://www.creativeclass.com/_v3/creative_class/_wordpress/wp-content/uploads/2009/05/working-class-and-entre_new.bmp"><img class="aligncenter size-medium wp-image-11435" title="working-class-and-entre_new" src="http://www.creativeclass.com/_v3/creative_class/_wordpress/wp-content/uploads/2009/05/working-class-and-entre_new.bmp" alt="" /></a></p>
<p><a href="http://www.creativeclass.com/_v3/creative_class/_wordpress/wp-content/uploads/2009/05/entrepreneur_sc.bmp"></a></p>
<p><em>Source of all graphics: <a href="http://martinprosperity.org/">Martin Prosperity Institute</a></em></p>

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		<title>Daring to Change Design</title>
		<link>http://www.creativeclass.com/_v3/creative_class/2008/10/02/daring-to-change-design/</link>
		<comments>http://www.creativeclass.com/_v3/creative_class/2008/10/02/daring-to-change-design/#comments</comments>
		<pubDate>Thu, 02 Oct 2008 13:38:08 +0000</pubDate>
		<dc:creator>Roger Martin</dc:creator>
				<category><![CDATA[Technology & Innovation]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[corporate decisions]]></category>
		<category><![CDATA[iPod]]></category>

		<guid isPermaLink="false">http://www.creativeclass.com/_v3/creative_class/?p=3970</guid>
		<description><![CDATA[
As originally published in BusinessWeek, this is the fourth installment in a series about decision-making and design. Part One. Part Two. Part Three.

Without Apple&#8217;s willingness to keep modifying and enhancing the iPod, even though it was already successful, we wouldn&#8217;t have the marvelous current manifestation or the likely further enhancements that we may not yet [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeclass.com/_v3/creative_class/_wordpress/wp-content/uploads/2008/09/decisions.jpg"><img class="show alignnone size-thumbnail wp-image-3229" title="Businessman putting together jigsaw puzzle" src="http://www.creativeclass.com/_v3/creative_class/_wordpress/wp-content/uploads/2008/09/decisions-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p><em>As originally published in </em><em>BusinessWeek, this is the fourth installment in a series about decision-making and design. <a href="../../../../../../2008/09/2008/09/11/why-decisions-need-design/">Part One</a>.<em> <a href="../../../../../../2008/09/18/decision-factory-design-flaws/">Part Two</a>. <a href="http://www.creativeclass.com/_v3/creative_class/2008/09/25/500-page-manual-needed/">Part Three</a>.<br />
</em></em></p>
<p>Without Apple&#8217;s willingness to keep modifying and enhancing the iPod, even though it was already successful, we wouldn&#8217;t have the marvelous current manifestation or the likely further enhancements that we may not yet be able to contemplate.</p>
<p>It&#8217;s uncommon for corporate decisions to have such a smooth and steady enhancement path after deployment. Rather, it&#8217;s more likely to be seen as a sign of failure rather than success if a decision is revisited and altered.</p>
<p>In summary, great design is characterized by deep user understanding, visualization of creative resolution of tensions, collaborative prototyping to enhance solutions, and continuous modification and enhancement after launch. The result is design solutions that are easy for users to adopt, delightful for them to use, and likely to get better over time.</p>
<p>Corporate decisions, in contrast, are likely to be driven more by producer desires than user needs, accepting of unpleasant trade-offs generated without intensive involvement of users, and applied inflexibly. As a result, decisions tend to take a long time to make, often unravel, take expensive and time-consuming &#8220;buy-in&#8221; procedures, and are lower quality than they could be with greater user understanding and input.</p>
<p>With the recent uproar about the redesign of Facebook, is the modification and improvement of existing designs always a good thing?</p>
<p><a href="http://www.businessweek.com/innovate/content/aug2005/id20050830_416439.htm">Read this story in its entirety at BusinessWeek.com</a></p>

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		<title>500-Page Manual Needed</title>
		<link>http://www.creativeclass.com/_v3/creative_class/2008/09/25/500-page-manual-needed/</link>
		<comments>http://www.creativeclass.com/_v3/creative_class/2008/09/25/500-page-manual-needed/#comments</comments>
		<pubDate>Thu, 25 Sep 2008 13:24:50 +0000</pubDate>
		<dc:creator>Roger Martin</dc:creator>
				<category><![CDATA[Technology & Innovation]]></category>
		<category><![CDATA[Work]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Bill Buxton]]></category>
		<category><![CDATA[corporate design]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[rapid prototyping]]></category>

		<guid isPermaLink="false">http://www.creativeclass.com/_v3/creative_class/?p=3651</guid>
		<description><![CDATA[
As originally published in BusinessWeek, this is the third installment in a series about decision-making and design. Part One. Part Two.
Because companies are hierarchical, decision-makers tend to put the needs of the decision’s producer ahead of the needs of the decision’s users. This isn&#8217;t unlike the stereotypical architect who designs a house that makes him [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.creativeclass.com/_v3/creative_class/_wordpress/wp-content/uploads/2008/09/decisions_sm.jpg"><img class="show alignnone size-thumbnail wp-image-3230" title="Businessman putting together jigsaw puzzle" src="http://www.creativeclass.com/_v3/creative_class/_wordpress/wp-content/uploads/2008/09/decisions_sm-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p><em>As originally published in </em><em>BusinessWeek, this is the third installment in a series about decision-making and design. <a href="../../2008/09/11/why-decisions-need-design/">Part One</a>.<em> <a href="http://www.creativeclass.com/_v3/creative_class/2008/09/18/decision-factory-design-flaws/">Part Two</a>.</em></em></p>
<p>Because companies are hierarchical, decision-makers tend to put the needs of the decision’s producer ahead of the needs of the decision’s users. This isn&#8217;t unlike the stereotypical architect who designs a house that makes him happy rather than makes the client happy. The great corporate decision designer, like the great architect, instead would get creative about how the user needs could be integrated into a creative solution.</p>
<p>In addition, corporate decisions tend not to be elegant and intuitive. They tend to be abstract &#8211; &#8220;We are going to be customer-centric&#8221; or &#8220;Quality is job one.&#8221; Or they tend to be internally inconsistent &#8211; &#8220;We&#8217;re reorganizing and downsizing in order to provide better customer service.&#8221; This is yet another reason for the many implementation task forces and &#8220;buy-in&#8221; sessions. These task forces are the human equivalent of a 500-page user manual for a VCR. And &#8220;buy-in&#8221; sessions are the human equivalent of Soviet indoctrination camps.</p>
<p>Great designers use rapid prototyping to refine their design before locking in on a solution. Rather than work on one design, fall in love with it, and jam it down the throats of users, the great designer engages users in a collaborative process of testing and refining to help the design rapidly evolve to the point where it delights users. Involving users in prototyping can lead to a solution the designer couldn&#8217;t have otherwise contemplated.</p>
<p>INVALUABLE SOURCES. In corporations, most decisions are never prototyped. At most, the decision-makers float a trial balloon to see whether a firestorm will ensue. And if it does, the decision is taken back to be privately reworked and floated again later.</p>
<p>Users typically aren&#8217;t involved. Why? To make sure the decision process doesn&#8217;t &#8220;get out of control.&#8221; As a consequence, the decision designer cuts herself off from an invaluable source of design ideas and enhancements, and is much less likely to produce an elegant and intuitive decision design.</p>
<p>Finally, great designers continue to modify and enhance the design after it&#8217;s in use rather than insisting that it be cast in stone. For many, Apple&#8217;s iPod is the current poster child for perfect design &#8211; elegant, intuitive, delightful, economical, etc. However the iPod went through a lengthy period of profound design changes after its first launch to become the &#8220;instant success&#8221; that everybody thinks it is (as chronicled by former chief scientist for Alias Wavefront Bill Buxton in a book on design).</p>
<p>What recent products do you consider as having perfect design? Does Apple still lead the pack?</p>
<p><strong></strong></p>

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		<title>The Creative Corporation</title>
		<link>http://www.creativeclass.com/_v3/creative_class/2008/05/05/the-creative-corporation-3/</link>
		<comments>http://www.creativeclass.com/_v3/creative_class/2008/05/05/the-creative-corporation-3/#comments</comments>
		<pubDate>Mon, 05 May 2008 19:20:32 +0000</pubDate>
		<dc:creator>Richard Florida</dc:creator>
				<category><![CDATA[Technology & Innovation]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[James Surowiecki]]></category>
		<category><![CDATA[Martin Kenney]]></category>
		<category><![CDATA[Toyota]]></category>

		<guid isPermaLink="false">http://zstation/creativeclass/v3/creative_class/2008/05/05/the-creative-corporation-3/</guid>
		<description><![CDATA[In every single speech I make, I say Toyota, not Google or Apple, is the single best example of the creative company.  Nearly 15 years ago, I wrote a book on this with Martin Kenney. James Surowiecki makes the case ever more succinctly in his latest New Yorker column:
But if Toyota doesn’t look like an [...]]]></description>
			<content:encoded><![CDATA[<p>In every single speech I make, I say Toyota, not Google or Apple, is the single best example of the creative company.  Nearly 15 years ago, I wrote <a href="http://books.google.ca/books?id=6sULAAAACAAJ&amp;dq=Beyond+Mass+Production&amp;client=firefox-a">a book </a>on this with Martin Kenney. <a href="http://www.newyorker.com/talk/financial/2008/05/12/080512ta_talk_surowiecki">James Surowiecki</a> makes the case ever more succinctly in his latest <em>New Yorker </em>column:</p>
<blockquote><p>But if Toyota doesn’t look like an innovative<br />
company it’s only because our definition of innovation—cool new<br />
products and technological breakthroughs, by Steve Jobs-like<br />
visionaries—is far too narrow. Toyota’s innovations, by contrast, have<br />
focussed on process rather than on product, on the factory floor rather<br />
than on the showroom. That has made those innovations hard to see. But<br />
it hasn’t made them any less powerful.</p>
<p>At the core of the company’s success is the Toyota Production<br />
System, which took shape in the years after the Second World War, when<br />
Japan was literally rebuilding itself, and capital and equipment were<br />
hard to come by. A Toyota engineer named Taiichi Ohno turned necessity<br />
into virtue, coming up with a system to get as much as possible out of<br />
every part, every machine, and every worker. The principles were<br />
simple, even obvious—do away with waste, have parts arrive precisely<br />
when workers need them, fix problems as soon as they arise. And they<br />
weren’t even entirely new—Ohno himself cited Henry Ford and American<br />
supermarkets as inspirations. But what Toyota has done, better than any<br />
other manufacturing company, is turn principle into practice. In some<br />
cases, it has done so with inventions, like the <em>andon</em> cord, which any worker can pull to stop the assembly line if he notices a problem, or <em>kanban</em>,<br />
a card system that allows workers to signal when new parts are needed.<br />
In other cases, it has done so by reorganizing factory floors and<br />
workspaces in order to allow for a freer and easier flow of parts and<br />
products. Most innovation focusses on what gets made. Toyota reinvented<br />
how things got made, which enabled it to build cars faster and with<br />
less labor than American companies.</p>
<p>But there’s an enigma to the Toyota Production System: although the<br />
system has been widely copied, Toyota has kept its edge over its<br />
competitors. Toyota opens its facilities to tours, and even embarked on<br />
a joint venture with G.M. designed, in part, to help G.M. improve its<br />
own production system. Over the years, more than three thousand books<br />
and articles have analyzed how the company works, and things like <em>andon</em><br />
systems are now common sights on factory floors. The diffusion of<br />
Toyota’s concepts has had a real effect; the auto industry as a whole<br />
is far more productive than it used to be. So how has Toyota stayed<br />
ahead of the pack?</p>
<p>The answer has a lot to do with another distinctive element of<br />
Toyota’s approach: defining innovation as an incremental process, in<br />
which the goal is not to make huge, sudden leaps but, rather, to make<br />
things better on a daily basis. (The principle is often known by its<br />
Japanese name, <em>kaizen</em>—continuous improvement.) Instead of<br />
trying to throw long touchdown passes, as it were, Toyota moves down<br />
the field by means of short and steady gains. And so it rejects the<br />
idea that innovation is the province of an elect few; instead, it’s<br />
taken to be an everyday task for which everyone is responsible.<br />
According to Matthew E. May, the author of a book about the company<br />
called “The Elegant Solution,” Toyota implements a million new ideas a<br />
year, and most of them come from ordinary workers. (Japanese companies<br />
get a hundred times as many suggestions from their workers as U.S.<br />
companies do.) Most of these ideas are small—making parts on a shelf<br />
easier to reach, say—and not all of them work. But cumulatively, every<br />
day, Toyota knows a little more, and does things a little</p>
<p>They’re also phenomenally difficult to duplicate. In<br />
part, this is because most companies are still organized in a very<br />
top-down manner, and have a hard time handing responsibility to<br />
front-line workers. But it’s also because the fundamental ethos of <em>kaizen</em>—slow<br />
and steady improvement—runs counter to the way that most companies<br />
think about change. Corporations hope that the right concept will turn<br />
things around overnight. This is what you might call the crash-diet<br />
approach: starve yourself for a few days and you’ll be thin for life.<br />
The Toyota approach is more like a regular, sustained diet—less<br />
immediately dramatic but, as everyone knows, much harder to sustain. In<br />
the nineteen-nineties, a McKinsey study of companies that had put<br />
quality-improvement programs in place found that two-thirds abandoned<br />
them as failures. Toyota’s innovative methods may seem mundane, but<br />
their sheer relentlessness defeats many companies. That’s why Toyota<br />
can afford to hide in plain sight: it knows the system is easy to<br />
understand but hard to follow.</p></blockquote>

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